
The script file uses this to control how cars, peds, and gangs spawn in the map, and to check if you are inside the zone.

The original main.scm uses this file throughout the script so you cannot simply delete the lines in the file to prevent the zone's text from popping up in the game without editing the script file. The gta3.zon controls the text of the zone that shows up in the game as you enter a new zone. Most of these zone files are saved into the game save so any changes made to these files require starting a new game.Ī map of GTA III's gta3.zon areas, including the hardcoded CITYZON area This is because the internal table has two consecutive entries called 'SUN' and only the second one gets used, meaning whenever the player is in a zone named and defined as 'SUN' in this file, the police will always announce this as 'Sunnyside' since 'SUN' points to that audio entry. This is actually the cause of a bug in the game - the zone 'SUN' (which is correctly named 'Temple' in the GXT file) gets announced as 'Sunnyside' on the police radio. Note that for San Andreas, the text of the zone to be displayed is also related to by an internally hardcoded table which links that zone name to its respective audio description for the police radio. Stick to 7 char maxĪ point which corresponds to the corner of the box, usually the lower leftĪ point which corresponds to the opposite corner of the box, usually the upper right

Name, Type, X1, Y1, Z1, X2, Y2, Z2, Level, Text
